Design and technology is about providing opportunities for students to develop their capability, combining their designing and making skills with knowledge and understanding in order to create quality products. Secondary design and technology builds on the skills and knowledge children have already learnt at primary school. At its core, is creativity and imagination, Students learn to design and make products that solve genuine, relevant problems within different contexts whilst considering their own and others’ needs, wants and values. To do this effectively, they acquire a broad range of subject knowledge and draw on additional disciplines such as mathematics, science, engineering, computing and art.
Design and technology is a practical and valuable subject. It enables children and young people to actively contribute to the creativity, culture, wealth and well-being of themselves, their community and their nation. It teaches how to take risks and so become more resourceful, innovative, enterprising and capable. Students develop a critical understanding of the impact of design and technology on daily life and the wider world. Additionally, it provides excellent opportunities for students to develop and apply value judgements of an aesthetic, economic, moral, social, and technical nature both in their own designing and when evaluating the work of others.
The faculty is staffed by 5 dedicated teachers who between them have teaching experience of over 35 years. Students are taught in small groups of 21 students per class.
The department has three specialised workshops for students to design and make products. There is also a graphics and electronics room for the technology aspect of the subject. Students also have access to an Apple Mac Suite and computer rooms with desktop PC’s. Students learn as well to use specialist equipment such as the 3D printer and laser cutter.
The curriculum at Key Stage 3 students are taught in small class sizes of no more than 20 students due to the practical nature of the subject. The subject is run on a carousel basis whereby students rotate through Projects related to Product Design and Graphics.
Various 4-5 week Projects - Roller Ball (Wood based), Biscuit Cutter (Metal based), Pop up Greetings Cards (Graphics based), Jewellery Project (Smart Material based) and The Key Ring Project (2D Design - CAD and Laser Cutter Project).
DVD and Blu-ray Design: (A Photoshop (Graphics) based Portfolio Project)
Container Project: (Wood based Portfolio Project)
Wildlife Project: (Wood, Sustainability and Biomimicry based portfolio project)
Graphics Portfolio: (Graphics based Portfolio Project)
Design and technology is a practical and valuable subject. It enables Students to actively contribute to the creativity, culture, wealth and well-being of themselves, their community and their nation. It teaches how to take risks and so become more resourceful, innovative, enterprising and capable. In Design and technology it is about providing opportunities for students to develop their capability, combining their designing and making skills with knowledge and understanding in order to create quality products. At its core, is creativity and imagination, Students learn to design and make products that solve genuine, relevant problems within different contexts whilst considering their own and others’ needs, wants and values. To do this effectively, they acquire a broad range of subject knowledge and draw on additional disciplines such as mathematics, science, engineering, computing and art.
Design and technology is part of everyday life and is constantly evolving. The qualification focuses on developing practical skills within a particular material area, allowing students to manufacture high quality outcomes. They’ll learn about commercial processes and careers in related industries, as well as developing core transferable skills, such as collaboration and communication. The Design and Technology specification sets out the knowledge, understanding and skills required to undertake the iterative design process of exploring, creating and evaluating. The majority of the specification will be delivered through the practical application of this knowledge and understanding, students must also demonstrate mathematical and scientific knowledge and understanding, in relation to Design and Technology.
Design and Technology is one of my favourite lessons due to the relaxed and creative atmosphere. At GCSE level you have the freedom to draw and design whatever ideas you want (granted they’re related to the context), which allows us to be responsible for our own work and have little limitation on what we produce. I suggest D&T because it is fun and inspiring and a slightly different subject to all the others. In lesson you can work with your friends and carry out independent study, allowing a comfortable and positive environment for completing all your hard work. Shirley Year 10 Student
This GCSE has been designed to encourage students to be able to design and make products with creativity and originality, using a range of graphic and modelling materials. Students will be enthused and challenged by the range of practical activities. They will be encouraged to learn through images to use, understand and apply colour and design, to develop spatial concepts, and to understand all materials and their manipulation. They will design and make products using mainly a graphic median as well and using Resistant Materials if they wish, including new technologies to prepare them for the world of work and university.
Product Design Graphics is an extremely varied subject. Not only does it involve technical drawing, but also encourages logical thinking, marketing and sales research and it allows a lot of freedom with personal creativity. Product Design also opens a lot of doors in further career paths, such as Product Design at A Level, and is also a necessity for courses in architecture, interior design, Graphic Design and Engineering. GCSE Product Design (Graphics Led) is currently based around four different contexts; Hobby Kits, Cultural Influences, Child Development and Holiday Needs, which have been extremely interesting and has allowed a lot of freedom, both in design and research. Throughout lessons, we carry out mini projects in Silver Smithing, Health and safety, Graphic portfolio and CAD & CAM. Theory lessons are enjoyed by all students, as they allow a different outlook on the technicalities and different aspects of design. Product Design (Graphics Led) is perfectly suited to anyone with a flair for art and design, as well as logical thinkers with creative interests. Eloise, Year 13 Student
Industrial Design, Product Design, Engineering, Medical Product Design, Teaching, Architecture, Film Set/Theatre Design, Special effects development, Property Development, Graphic Design and Interior Design.
Students must gain grade 6 or above to take Product Design at A Level
The sky’s the limit. Engineering is an increasingly innovative and exciting area to work in. It affects every aspect of modern life – from skyscrapers to smart phones, cars to carrier bags. Our GCSE introduces students to a host of new technologies, helping them to gain practical skills and understanding to inspire a lifelong interest in engineering. It will particularly appeal to those who enjoy being creative, with an affinity for drawing, design, science, maths and problem-solving.
Question paper: Externally assessed
How it's assessed
Non-exam assessment: Practical engineering
How it's assessed
Engineering, Industrial Design, Product Design, Medical Product Design, Teaching, Architecture and Property Development.
This creative and thought-provoking qualification gives students the practical skills, theoretical knowledge and confidence to succeed in a number of careers. Especially those in the creative industries. They will investigate historical, social, cultural, environmental and economic influences on design and technology, whilst enjoying opportunities to put their learning in to practice by producing prototypes of their choice. Students will gain a real understanding of what it means to be a designer, alongside the knowledge and skills sought by higher education and employers.
B in Graphics, resistant Materials, or Product Design and attend a meeting to show portfolio.
In order to take A level Product Design not only do you need a passion for Design you also need to have excellent organisational skills and the ability to problem solve effectively. You will need to be self-motivated and disciplined to meet coursework deadlines whilst still preparing for the examination.
The course content enables students to further develop their knowledge and understanding of materials and components, design and market influences and processes and manufacture.
How it's assessed
How it's assessed
Section A: Product Analysis: 30 marks, Up to 6 short answer questions based on visual stimulus of product(s).
Section B: Commercial manufacture: 50 marks, Mixture of short and extended response questions
Non-exam assessment (NEA)
How it's assessed
Courses: Physics, Maths, Art, Engineering and Media.
Careers: Industrial Design, Product Design, Engineering, Graphic design, Medical Product Design, Teaching, Architecture, Film Set/Theatre Design, Special effects development
Property Development and Interior Design.
The Design and Technology department has a successful partnership with the RHS (“Royal Horticultural Society”). The partnership was created to enrich the learning of students. As part of our Partnership we pilot class activities to embed Horticultural into the Design and Technology curriculum. Year 9 students take part in the RHS Wisley Garden Design competition.
The department have RHS educational workers that come in and give practical inputs from Horticultural to Landscape Architects who display gardens at the Chelsea flower show. These industries come and talk to the students and our students benefit from trips to RHS Wisley, Hampton Court Flower Show and The Chelsea Flower Show.
For the first six weeks of the school year, Townley Grammar School Year 9 students take park in Design Ventura national competition created by the Design museum and sponsored by Deutsche Bank.
It places design skills in a real world context, developing creativity, problem-solving, team work and enterprise capabilities.
Design Ventura offers our students opportunities to visit the Design Museum and to encounter experts from design and business online and in person. Competition prizes include the chance to see their work exhibited at the museum and on the South Bank, support from experts to develop the students idea and one winning idea will be developed and sold in the Design Museum Shop.
Students will be encouraged to visit museums, galleries and various exhibitions to gather research that will inspire their coursework, we also run a number of trips at A level including a trip to New York here students look at the design history of Art Deco, study the Architecture of the city, visit museums such as MAD, MOMA & the MET and get gain life experience to developed their creative minds.